Play Mode
1. unity Setting and Cashing
2. Play Button - VideoController.OnButtonPlay Func
3. Pause Button - VideoController.OnButtonPause Func
4. VideoController Slider - VideoController.ChageValue Func
5. Play
C# VideoController
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class VideoController : MonoBehaviour
{
[SerializeField] RawImage m_rawImage = null;
[SerializeField] VideoPlayer videoPlayer = null;
[SerializeField] AudioSource audioSource = null;
[SerializeField] Slider m_sliderTimeScrub = null;
void Start()
{
m_sliderTimeScrub.maxValue = videoPlayer.frameCount;
StartCoroutine(PlayVideoCor());
}
private void Update()
{
if(videoPlayer.isPlaying == true)
m_sliderTimeScrub.value = (float)videoPlayer.frame;
}
IEnumerator PlayVideoCor()
{
audioSource.Pause();
videoPlayer.EnableAudioTrack(0, true);
videoPlayer.Prepare();
while (!videoPlayer.isPrepared)
{
yield return null;
}
m_rawImage.texture = videoPlayer.texture;
videoPlayer.Play();
audioSource.Play();
}
public void OnClickPlay()
{
videoPlayer.Play();
}
public void OnClickPause()
{
videoPlayer.Pause();
}
public void ChageValue()
{
videoPlayer.frame = (long)m_sliderTimeScrub.value;
}
}
| cs |
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