Unity - Sparkle Material Emission 메테리얼 밝기 반짝임


1. Setting Material


2. Input Meterial to MeshRenderer


3. Setting TestEmission Component


4. Play And Show




Class TestEmission
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class TestEmission : MonoBehaviour
{
    public Color32 m_color;
    public MeshRenderer m_meshRenderer;
 
    public float min = 0f;
    public float max = 0.3f;
 
    private void Start()
    {
        StartCoroutine(EmissionCor());
    }
 
    IEnumerator EmissionCor()
    {
        int swit = 1;
        float emission = 0;
 
        while (true)
        {
            Color baseColor = m_color;
            Color finalColor = baseColor * Mathf.LinearToGammaSpace(emission);
            m_meshRenderer.material.SetColor("_EmissionColor", finalColor);
            
            emission += (Time.deltaTime * swit * 0.5f);
 
            if (emission > max)
            {
                swit = -1;
                emission = max;
            }
            else if (emission < min)
            {
                swit = 1;
                emission = min;
                yield return new WaitForSeconds(1f);
            }
            yield return null;
        }
    }
}
 
cs

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