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using UnityEngine;
public class DrawCameraLine : MonoBehaviour
{
public Transform pos1;
public Transform pos2;
private void FixedUpdate()
{
DrawPlane(pos1.position, pos2.position);
}
void DrawPlane(Vector3 position, Vector3 normal)
{
Vector3 screenPos1 = Camera.main.WorldToScreenPoint(position);
Vector3 screenPos2 = Camera.main.WorldToScreenPoint(normal);
Vector3 posNear1 = new Vector3(screenPos1.x, screenPos1.y, Camera.main.nearClipPlane);
Vector3 posNear2 = new Vector3(screenPos2.x, screenPos2.y, Camera.main.nearClipPlane);
Vector3 posFar1 = new Vector3(screenPos1.x, screenPos1.y, Camera.main.farClipPlane);
Vector3 posFar2 = new Vector3(screenPos2.x, screenPos2.y, Camera.main.farClipPlane);
Debug.Log("posNear1 : " + posNear1);
Debug.Log("posNear2 : " + posNear2);
Vector3 posN1 = Camera.main.ScreenToWorldPoint(posNear1);
Vector3 posN2 = Camera.main.ScreenToWorldPoint(posNear2);
Vector3 posF1 = Camera.main.ScreenToWorldPoint(posFar1);
Vector3 posF2 = Camera.main.ScreenToWorldPoint(posFar2);
Vector3 corner0 = posN1;
Vector3 corner1 = posN2;
Vector3 corner2 = posF1;
Vector3 corner3 = posF2 ;
Debug.DrawLine(corner0, corner2, Color.green);
Debug.DrawLine(corner1, corner3, Color.green);
Debug.DrawLine(corner0, corner1, Color.green);
Debug.DrawLine(corner2, corner3, Color.green);
}
}
| cs |
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