통신 구조
DataManager Send -> WebManager -> HttpManager
HttpManager -> WebManager Request
DataManager
WebManager
https 버전 추가
DataManager Send -> WebManager -> HttpManager
HttpManager -> WebManager Request
DataManager
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|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class datamanager : MonoBehaviour {
public WebManager m_sc_WebManager = null;
public GameObject m_obj_skipbtn = null;
//public bool EndCheck = false;
public string Psitnid = null;
public string Eqpmnid = null;
public string Detailjobid = null;
public string Jobid = null;
// Use this for initialization
void Start()
{
// StartCoroutine(data());
// StartCoroutine(testRoomMake());
// StartCoroutine(testRoomJoin());
// StartCoroutine(testRoomList());
}
// Update is called once per frame
void Update () {
}
IEnumerator data()
{
yield return new WaitForSeconds(2f);
IDictionary<string, string> _dataBegin = new Dictionary<string, string>();
_dataBegin.Add("PSITNID", Psitnid);
_dataBegin.Add("EQPMNID", Eqpmnid);
_dataBegin.Add("DETAILJOBID", Detailjobid);
_dataBegin.Add("JOBID", Jobid);
m_sc_WebManager.SendHttpCommand(WebManager.protocol_Begin, _dataBegin);
if (m_obj_skipbtn)
{
m_obj_skipbtn.SetActive(true);
}
}
IEnumerator testRoomMake()
{
yield return new WaitForSeconds(3f);
//Dictionary<string, string> _dataLogin = new Dictionary<string, string>();
//_dataLogin.Add("id", "test4724");
//_dataLogin.Add("passwd", "k3ik3ik3i");
//m_sc_WebManager.SendHttpCommand(WebManager.protocol_Login, _dataLogin);
IDictionary<string, string> _dataBegin = new Dictionary<string, string>();
_dataBegin.Add("mapType", "9");
_dataBegin.Add("playerId", "test001");
m_sc_WebManager.SendHttpCommand(WebManager.protocol_RoomMake, _dataBegin);
IDictionary<string, string> test01 = new Dictionary<string, string>();
test01.Add("mapType", "9");
test01.Add("playerId", "test002");
m_sc_WebManager.SendHttpCommand(WebManager.protocol_RoomMake, test01);
IDictionary<string, string> test02 = new Dictionary<string, string>();
test02.Add("mapType", "10");
test02.Add("playerId", "test003");
m_sc_WebManager.SendHttpCommand(WebManager.protocol_RoomMake, test02);
IDictionary<string, string> test03 = new Dictionary<string, string>();
test03.Add("mapType", "10");
test03.Add("playerId", "test004");
m_sc_WebManager.SendHttpCommand(WebManager.protocol_RoomMake, test03);
}
IEnumerator testRoomJoin()
{
yield return new WaitForSeconds(2f);
//Dictionary<string, string> _dataLogin = new Dictionary<string, string>();
//_dataLogin.Add("id", "test4724");
//_dataLogin.Add("passwd", "k3ik3ik3i");
//m_sc_WebManager.SendHttpCommand(WebManager.protocol_Login, _dataLogin);
IDictionary<string, string> _dataRoomJoin = new Dictionary<string, string>();
_dataRoomJoin.Add("roomId", 1.ToString());
_dataRoomJoin.Add("playerId", "test006");
m_sc_WebManager.SendHttpCommand(WebManager.protocol_RoomJoin, _dataRoomJoin);
}
IEnumerator testRoomList()
{
yield return new WaitForSeconds(3f);
IDictionary<string, string> _dataBegin = new Dictionary<string, string>();
m_sc_WebManager.SendHttpCommand(WebManager.protocol_RoomList, _dataBegin);
}
}
| cs |
WebManager
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|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System;
using SimpleJSON;
using UnityEngine.SceneManagement;
using System.Threading;
using System.Xml;
using System.Xml.Linq;
public class WebManager : MonoBehaviour {
// ==============================================================================================================
// Scripts
// ==============================================================================================================
// ==============================================================================================================
// Protocol List
// ==============================================================================================================
//http://{serverName}/api/version/check.do
public const int protocol_version = 10000;
public const int protocol_Begin = 20000;
public const int protocol_End = 20001;
// public const int protocol_End = 10001;
public const int protocol_Login = 20002;
public const int protocol_CreateAccount = 20003;
public const int protocol_IDExist = 20004;
public const int protocol_Upload = 20005;
public const int protocol_IndividualRank = 20006;
public const int protocol_RoomMake = 20007;
public const int protocol_RoomOut = 20008;
public const int protocol_RoomList = 20009;
public const int protocol_RoomInfo = 20010;
public const int protocol_RoomJoin = 20011;
public const int protocol_GameStart = 20012;
public const int protocol_GameEnd = 20013;
// ==============================================================================================================
// WEB DEFINE
// ==============================================================================================================
public const string WEB_SERVER_Begin = "http://211.194.140.79:9201/api/account/login.do";
public const string WEB_SERVER_End = "http://211.194.140.79:9201/setEndOfMainenance.do";
public const string WEB_SERVER_Login = "http://211.194.140.79:9201/api/account/login.do";
public const string WEB_SERVER_CreateAccount = "http://211.194.140.79:9201/api/account/create.do";
public const string WEB_SERVER_IDExist = "http://211.194.140.79:9201/api/account/check/id.do";
public const string WEB_SERVER_Upload = "http://211.194.140.79:9201/api/single/end.do";
public const string WEB_SERVER_IndividualRank = "http://211.194.140.79:9201/api/rank/update/single.do";
public const string WEB_SERVER_RoomMake = "http://211.194.140.79:9201/api/multi/create.do";
public const string WEB_SERVER_RoomOut = "http://211.194.140.79:9201/api/multi/leave.do";
public const string WEB_SERVER_RoomList = "http://211.194.140.79:9201/api/multi/list.do";
public const string WEB_SERVER_RoomInfo = "http://211.194.140.79:9201/api/multi/room.do";
public const string WEB_SERVER_RoomJoin = "http://211.194.140.79:9201/api/multi/join.do";
public const string WEB_SERVER_GameStart = "http://211.194.140.79:9201/api/multi/start.do";
public const string WEB_SERVER_GameEnd = "http://211.194.140.79:9201/api/multi/end.do";
public const string WEB_SERVER_VERSION = "http://211.194.140.79:9201/api/version/check.do";
//public const string WEB_SERVER_Begin = "http://172.16.1.41:48090/setBeginOfMainenance.do";
//public const string WEB_SERVER_End = "http://172.16.1.41:48090/setEndOfMainenance.do";
//public const string WEB_SERVER_End = "http://172.16.1.41:48090/getDailyPerformanceCheckList.do";
#region variable
private int m_nWebParsingIndex = 1;
#endregion
#region Web manager
// ==============================================================================================================
// Web Manager
// ==============================================================================================================
HttpManager m_httpManager = null;
// ==============================================================================================================
#endregion
// Use this for initialization
void Start () {
Init();
StartCoroutine(CallWebData());
//DontDestroyOnLoad(gameObject);
}
void Init() {
}
IEnumerator CallWebData () {
yield return new WaitForSeconds(1f);
m_httpManager = HttpManager.Instance;
m_httpManager.OnHttpRequest += OnHttpRequest;
//DontDestroyOnLoad(m_httpManager);
//SendHttpCommand(protocol_GPS_ARpoint);
}
public HttpManager GetHttpManager () {
return m_httpManager;
}
void OnGUI() {
//공지팝업을 노출합니다.
/*
if(GUI.Button (new Rect(100,100,200,200), "showPopupNoti")) {
IgaworksUnityPluginAOS.LiveOps.showigaworkPopUp("??");
}*/
}
void OnApplicationPause(bool pauseStatus){
}
void InitIGAWorks ( string _sequence ){
}
// ==============================================================================================================
// OnHttpSend
// ==============================================================================================================
#region HttpSend
public void SendHttpCommand(int webCmd)
{
GetWebPage(webCmd);
}
public void SendHttpCommand(int webCmd, IDictionary<string, string> _data)
{
GetWebPage(webCmd, _data);
}
public void SendHttpCommand(int webCmd, IDictionary<string, int> _data)
{
GetWebPage(webCmd, _data);
}
public void GetWebPage(int _nWebCmd) {
Debug.Log("########## WEB GetWebPage START INT: " +_nWebCmd);
//url = DEFAULT_URL + webCmd + "&tel=" + GetCarrier() + "&mdn=" + phoneNumber;
//string url = DEFAULT_URL + "&cmd" + webCmd.ToString() + "&nt_cd=" + GDefine.g_NATION_CODE.ToString() + "&mk_cd=" + GDefine.g_MARKET_CODE.ToString() + "&gm_ver=" + GDefine.g_VER + "&acc_uuid=" + GDefine.g_UUID + "&test_mode=" + GDefine.g_GAME_MODE.ToString() ;
switch (_nWebCmd)
{
case protocol_Begin:
break;
default:
break;
}
Debug.Log("########## WEB GetWebPage END INT: " + _nWebCmd);
}
public void GetWebPage(int _nWebCmd, IDictionary<string, string> _data)
{
Debug.Log("########## WEB GetWebPage START INT: " + _nWebCmd);
switch (_nWebCmd)
{
case protocol_version:
OnHttpSend(_nWebCmd, WEB_SERVER_VERSION, _data);
break;
case protocol_Begin:
OnHttpSend(_nWebCmd,WEB_SERVER_Begin, _data);
break;
case protocol_End:
OnHttpSend(_nWebCmd,WEB_SERVER_End, _data);
break;
case protocol_Login:
OnHttpSend(_nWebCmd,WEB_SERVER_Login, _data);
break;
case protocol_CreateAccount:
OnHttpSend(_nWebCmd,WEB_SERVER_CreateAccount, _data);
break;
case protocol_IDExist:
OnHttpSend(_nWebCmd,WEB_SERVER_IDExist, _data);
break;
case protocol_Upload:
OnHttpSend(_nWebCmd, WEB_SERVER_Upload, _data);
break;
case protocol_IndividualRank:
OnHttpSend(_nWebCmd, WEB_SERVER_IndividualRank, _data);
break;
case protocol_RoomMake:
OnHttpSend(_nWebCmd, WEB_SERVER_RoomMake, _data);
break;
case protocol_RoomOut:
OnHttpSend(_nWebCmd, WEB_SERVER_RoomOut, _data);
break;
case protocol_RoomList:
OnHttpSend(_nWebCmd, WEB_SERVER_RoomList, _data);
break;
case protocol_RoomInfo:
OnHttpSend(_nWebCmd, WEB_SERVER_RoomInfo, _data);
break;
case protocol_RoomJoin:
OnHttpSend(_nWebCmd, WEB_SERVER_RoomJoin, _data);
break;
case protocol_GameStart:
OnHttpSend(_nWebCmd, WEB_SERVER_GameStart, _data);
break;
case protocol_GameEnd:
OnHttpSend(_nWebCmd, WEB_SERVER_GameEnd, _data);
break;
default:
break;
}
Debug.Log("########## WEB GetWebPage END INT: " + _nWebCmd);
//public void GetWebPage(int _nWebCmd, st) {
}
public void GetWebPage(int _nWebCmd, IDictionary<string,int> _data)
{
Debug.Log("########## WEB GetWebPage START INT: " + _nWebCmd);
switch (_nWebCmd)
{
case protocol_Begin:
break;
case protocol_End:
break;
default:
break;
}
Debug.Log("########## WEB GetWebPage END INT: " + _nWebCmd);
//public void GetWebPage(int _nWebCmd, st) {
}
#endregion
#region Send
// ==============================================================================================================
// Send
// ==============================================================================================================
public void SetWebProtocol(string _strURL, JSONNode _data)
{
OnHttpSend(_strURL, _data);
}
public void SetWebProtocol(string _strURL, IDictionary<string, string> _data)
{
OnHttpSend(_strURL, _data);
}
public void SetWebProtocol(string _strURL, IDictionary<string, int> _data)
{
OnHttpSend(_strURL, _data);
}
public JSONNode GetJSONNode(int _nCmd)
{
JSONNode postData = null;//JSON.Parse("[]");
try
{
postData = JSON.Parse("{\"code\":0}");
//postData["cmd"].AsInt = _nCmd;
}
catch
{
Debug.LogError("error!!!!");
}
return postData;
}
#endregion
#region HttpSend
// ==============================================================================================================
// OnHttpSend
// ==============================================================================================================
void OnHttpSend(string _url, JSONNode _data) {
Debug.LogWarning("OnHttpSend");
m_httpManager.POST (100, _url, _data);
}
void OnHttpSend(string _url, IDictionary<string, string> _data)
{
Debug.LogWarning("OnHttpSend post");
m_httpManager.post(100, _url, _data);
}
void OnHttpSend(string _url, IDictionary<string, int> _data)
{
Debug.LogWarning("OnHttpSend post");
m_httpManager.post(100, _url, _data);
}
// ## 추가
void OnHttpSend(int _nWebCmd, string _url, IDictionary<string, string> _data)
{
Debug.LogWarning("OnHttpSend post");
m_httpManager.post(_nWebCmd, _url, _data);
}
// Get type
void OnHttpSend(int nCmd, string _url)
{
// string url = WEB_SERVER + "kind = " + _url;
Debug.Log("_url : " + _url);
// m_httpManager.get(nCmd, WEB_SERVER_Begin + _url);
}
#endregion
#region OnHttpRequest
// ==============================================================================================================
// OnHttpRequest
// ==============================================================================================================
void OnHttpRequest(int id, WWW www) {
//JSONNode jsonDataS = null;
//string stringValue = www.text;
//Debug.Log(stringValue);
if (www.error != null) {
Debug.Log ("[Error] " + www.error);
} else {
Debug.Log("id : " +id);
switch (id) {
case 100:
// test code
ReceiveWebjsonProcess(id, www);
break;
// case protocol_RoomList:
// try
// {
// jsonDataS = JSON.Parse(stringValue);
// }
// catch
// {
// jsonDataS = null;
//#if UNITY_EDITOR
// Debug.LogError("json parse fail");
//#endif
// }
// ReceiveDataToJSon(id, jsonDataS);
// break;
default:
ReceiveWebjsonProcess(id, www);
break;
}
}
}
// ==============================================================================================================
// OnHttp Receive
// ==============================================================================================================
public void ReceiveWebjsonProcess(int id, WWW www) {
JSONNode jsonDataS = null;
string stringValue = www.text;
#if UNITY_EDITOR
Debug.Log("==============================================================================================================");
Debug.Log("stringValue : " + stringValue);
#endif
// ## 추가
switch (id) // ## id = cmd 인듯.
{
case protocol_Begin:
//string Beginresult = _data["RESULT"].Value;
//string Beginmessage = _data["MESSAGE"].Value;
//string Beginexchistid = _data["EXCHISTID"].Value;
//Debug.LogError("RESULT: " + Beginresult);
//Debug.LogError("MESSAGE: " + Beginmessage);
//Debug.LogError("EXCHISTID: " + Beginexchistid);
//PlayerPrefs.SetString("EXCHISTID", Beginexchistid);
//string EXCHISTID = Beginexchistid;
break;
case protocol_End:
//string Endresult = _data["RESULT"].Value;
//string Endmessage = _data["MESSAGE"].Value;
//string Endexchistid = _data["EXCHISTID"].Value;
//Debug.LogError("RESULT: " + Endresult);
//Debug.LogError("MESSAGE: " + Endmessage);
//Debug.LogError("EXCHISTID: " + Endexchistid);
break;
case protocol_version:
string strVersion = stringValue;
GameObject.Find("LoginManager").GetComponent<LogManager>().ReceiveVersion(strVersion); // version
break;
case protocol_Login:
Debug.LogWarning("protocol_Login");
string loginResult = stringValue;
GameObject.Find("LoginManager").GetComponent<LogManager>().ReceiveLogin(int.Parse(loginResult)); // 로그인
break;
case protocol_CreateAccount:
Debug.LogWarning("protocol_CreateAccount");
string CreateAccountResult = stringValue;
GameObject.Find("LoginManager").GetComponent<LogManager>().ReceiveCreateAccount(int.Parse(CreateAccountResult)); // 계정생성
break;
case protocol_IDExist:
Debug.LogWarning("protocol_IDExist");
string IDExistResult = stringValue;
GameObject.Find("LoginManager").GetComponent<LogManager>().ReceiveIDExist(int.Parse(IDExistResult)); // 계정생성
break;
case protocol_Upload:
Debug.LogWarning("protocol_Upload");
string ResultUpLoad = stringValue;
Debug.Log(ResultUpLoad);
break;
case protocol_IndividualRank:
Debug.LogWarning("protocol_IndividualRank");
string ResultIndividualRank = stringValue;
Debug.Log(ResultIndividualRank);
break;
case protocol_RoomMake:
Debug.LogWarning("protocol_RoomMake");
string RoomMake = stringValue;
GameObject.Find("LoginManager").GetComponent<RoomControll>().ReceiveRoomMake(int.Parse(RoomMake));
break;
case protocol_RoomOut:
Debug.LogWarning("protocol_RoomOut");
string RoomOut = stringValue;
GameObject.Find("LoginManager").GetComponent<RoomControll>().ReceiveRoomOut(int.Parse(RoomOut));
break;
case protocol_RoomList:
Debug.LogWarning("protocol_RoomList");
Debug.Log(3);
break;
case protocol_RoomInfo:
Debug.LogWarning("protocol_RoomInfo");
Debug.Log(4);
break;
case protocol_RoomJoin:
Debug.LogWarning("protocol_RoomJoin");
string RoomJoin = stringValue;
GameObject.Find("LoginManager").GetComponent<RoomControll>().ReceiveRoomJoin(int.Parse(RoomJoin));
break;
case protocol_GameStart:
Debug.LogWarning("protocol_GameStart");
Debug.Log(6);
break;
case protocol_GameEnd:
Debug.LogWarning("protocol_GameEnd");
string GameEnd = stringValue;
Debug.Log(GameEnd);
break;
case 100:
Debug.LogWarning("100");
// test code
ReceiveWebjsonProcess(id, www);
break;
default:
Debug.LogWarning("default");
ReceiveWebjsonProcess(id, www);
break;
}
//if(id == 0)
// stringValue = Encoding.UTF8.GetString ( Convert.FromBase64String ( stringValue ) );
try {
jsonDataS = JSON.Parse (stringValue);
} catch {
jsonDataS = null;
#if UNITY_EDITOR
Debug.LogError("json parse fail");
#endif
}
ReceiveDataToJSon(id, jsonDataS);
}
public void ReceiveDataToJSon(int _nCmd, JSONNode _data)
{
if (_data != null)
{
// _nCmd = System.Int32.Parse(_data["CODE"].Value);
// Debug.LogError("_nCmd : " + _nCmd);
switch (_nCmd)
{
// ====================================================================================================
// protocol_Begin
// ====================================================================================================
case protocol_Begin:
Debug.LogWarning("protocol_Begin");
string Beginresult = _data["RESULT"].Value;
string Beginmessage = _data["MESSAGE"].Value;
string Beginexchistid = _data["EXCHISTID"].Value;
Debug.LogError("RESULT: " + Beginresult);
Debug.LogError("MESSAGE: " + Beginmessage);
Debug.LogError("EXCHISTID: " + Beginexchistid);
PlayerPrefs.SetString("EXCHISTID",Beginexchistid);
string EXCHISTID = Beginexchistid;
break;
// ====================================================================================================
// protocol_End
// ====================================================================================================
case protocol_End:
Debug.LogWarning("protocol_End");
string Endresult = _data["RESULT"].Value;
string Endmessage = _data["MESSAGE"].Value;
string Endexchistid = _data["EXCHISTID"].Value;
Debug.LogError("RESULT: " + Endresult);
Debug.LogError("MESSAGE: " + Endmessage);
Debug.LogError("EXCHISTID: " + Endexchistid);
break;
// ====================================================================================================
// protocol_RoomList
// ====================================================================================================
case protocol_RoomList:
Debug.LogWarning("protocol_RoomList");
string roomlist = _data["RESULT"].Value;
JSONNode jsonData_red = _data["roomList"];
GameObject.Find("LoginManager").GetComponent<RoomControll>().SetRoomList(jsonData_red);
break;
// ====================================================================================================
// protocol_RoomInfo
// ====================================================================================================
case protocol_RoomInfo:
Debug.LogWarning("protocol_RoomInfo");
string roomInfo = _data["RESULT"].Value;
JSONNode jsonData = _data["room"];
Scene m_Scene = SceneManager.GetActiveScene();
if (m_Scene.name == "LobbyScene")
GameObject.Find("LoginManager").GetComponent<RoomControll>().RoomStateInfo(jsonData);
else if (m_Scene.name == "ResultScene")
GameObject.Find("EndResultManager").GetComponent<EndResult>().RoomStateInfo(jsonData);
break;
default:
break;
}
if (_nCmd == 0)
{
try
{
}
catch (Exception e)
{
Debug.Log(e);
}
}
else
{
}
}
}
// ====================================================================================================
// pathForDocumentsFile
// ====================================================================================================
public string pathForDocumentsFile(string filename)
{
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
string path = Application.dataPath.Substring(0, Application.dataPath.Length - 5);
path = path.Substring(0, path.LastIndexOf('/'));
return Path.Combine(Path.Combine(path, "Documents"), filename);
}
else if (Application.platform == RuntimePlatform.Android)
{
string path = Application.persistentDataPath;
path = path.Substring(0, path.LastIndexOf('/'));
return Path.Combine(path, filename);
}
else
{
string path = Application.dataPath;
path = path.Substring(0, path.LastIndexOf('/'));
return Path.Combine(path, filename);
}
}
// ====================================================================================================
// writeStringToFile
// ====================================================================================================
public void writeStringToFile(string str, string filename)
{
#if !WEB_BUILD
string path = pathForDocumentsFile(filename);
FileStream file = new FileStream(path, FileMode.Create, FileAccess.Write);
StreamWriter sw = new StreamWriter(file);
sw.WriteLine(str);
sw.Close();
file.Close();
#endif
}
// ====================================================================================================
// readStringFromFile
// ====================================================================================================
public string readStringFromFile(string filename)//, int lineIndex )
{
#if !WEB_BUILD
string path = pathForDocumentsFile(filename);
if (File.Exists(path))
{
FileStream file = new FileStream(path, FileMode.Open, FileAccess.Read);
StreamReader sr = new StreamReader(file);
string str = null;
str = sr.ReadLine();
sr.Close();
file.Close();
return str;
}
else
{
return null;
}
#else
return null;
#endif
}
// ====================================================================================================
// Encoding Decoding
// ====================================================================================================
public static string EncodingData (string text) {
string s = text;
Debug.Log("원본문자열 : " + s);
// 코드페이지 번호는 http://msdn.microsoft.com/ko-kr/library/system.text.encoding.aspx 에서 확인하시면 됩니다.
int euckrCodepage = 51949;
// 인코딩을 편리하게 해주기 위해서 인코딩클래스 변수를 만듭니다.
System.Text.Encoding defaut = System.Text.Encoding.Default;
System.Text.Encoding ascii = System.Text.Encoding.ASCII;
System.Text.Encoding utf8 = System.Text.Encoding.UTF8;
System.Text.Encoding euckr = System.Text.Encoding.GetEncoding(euckrCodepage);
// 위에서 만든 변수를 이용하여 Byte의 배열로 문자열을 인코딩하여 얻는 부분입니다.
byte[] defautBytes = defaut.GetBytes(s);
Debug.Log("Default : ");
foreach (byte b in defautBytes)
{
Debug.Log(" 0 : " + b); // byte를 16진수로 표기합니다.
}
Debug.Log("\n");
byte[] asciiBytes = ascii.GetBytes(s);
Debug.Log("ASCII : ");
foreach (byte b in asciiBytes)
{
Debug.Log(" 0 : " + b); // byte를 16진수로 표기합니다.
}
Debug.Log("\n");
byte[] utf8Bytes = utf8.GetBytes(s);
Debug.Log("UTF-8 : ");
foreach (byte b in utf8Bytes)
{
Debug.Log(" 0 : " + b); // byte를 16진수로 표기합니다.
}
Debug.Log("\n");
byte[] euckrBytes = euckr.GetBytes(s);
Debug.Log("EUC-KR : ");
foreach (byte b in euckrBytes)
{
Debug.Log(" 1 : " + b); // byte를 16진수로 표기합니다.
}
Debug.Log("\n");
// 인코딩된것을 문자열로 변환하기
string decodedStringByDefault = defaut.GetString(defautBytes);
string decodedStringByASCII = ascii.GetString(asciiBytes);
string decodedStringByEUCKR = euckr.GetString(euckrBytes);
string decodedStringByUTF8 = utf8.GetString(utf8Bytes);
Debug.Log("Default로 디코딩된 문자열 : " + decodedStringByDefault);
Debug.Log("ASCII로 디코딩된 문자열 : " + decodedStringByASCII);
Debug.Log("EUC-KR로 디코딩된 문자열 : " + decodedStringByEUCKR);
Debug.Log("UTF-8로 디코딩된 문자열 : " + decodedStringByUTF8);
return decodedStringByDefault;
// =====
}
public static string StringToEncoding(String str)
{
Encoding encode = System.Text.Encoding.GetEncoding("euc-kr");
byte[] byteencode = encode.GetBytes(str);
return encode.GetString(byteencode, 0, byteencode.Length);
}
public static string DencodingData(string text) {
byte[] byte_Decoded = Convert.FromBase64String (text);
string strDecodedData = Encoding.UTF8.GetString (byte_Decoded);
return strDecodedData;
}
#endregion
// ====================================================================================================
// ====================================================================================================
// ====================================================================================================
// ====================================================================================================
}
| cs |
SimpleJSON
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|
//#define USE_SharpZipLib
#if !UNITY_WEBPLAYER
#define USE_FileIO
#endif
/* * * * *
* A simple JSON Parser / builder
* ------------------------------
*
* It mainly has been written as a simple JSON parser. It can build a JSON string
* from the node-tree, or generate a node tree from any valid JSON string.
*
* If you want to use compression when saving to file / stream / B64 you have to include
* SharpZipLib ( http://www.icsharpcode.net/opensource/sharpziplib/ ) in your project and
* define "USE_SharpZipLib" at the top of the file
*
* Written by Bunny83
* 2012-06-09
*
* Features / attributes:
* - provides strongly typed node classes and lists / dictionaries
* - provides easy access to class members / array items / data values
* - the parser ignores data types. Each value is a string.
* - only double quotes (") are used for quoting strings.
* - values and names are not restricted to quoted strings. They simply add up and are trimmed.
* - There are only 3 types: arrays(JSONArray), objects(JSONClass) and values(JSONData)
* - provides "casting" properties to easily convert to / from those types:
* int / float / double / bool
* - provides a common interface for each node so no explicit casting is required.
* - the parser try to avoid errors, but if malformed JSON is parsed the result is undefined
*
*
* 2012-12-17 Update:
* - Added internal JSONLazyCreator class which simplifies the construction of a JSON tree
* Now you can simple reference any item that doesn't exist yet and it will return a JSONLazyCreator
* The class determines the required type by it's further use, creates the type and removes itself.
* - Added binary serialization / deserialization.
* - Added support for BZip2 zipped binary format. Requires the SharpZipLib ( http://www.icsharpcode.net/opensource/sharpziplib/ )
* The usage of the SharpZipLib library can be disabled by removing or commenting out the USE_SharpZipLib define at the top
* - The serializer uses different types when it comes to store the values. Since my data values
* are all of type string, the serializer will "try" which format fits best. The order is: int, float, double, bool, string.
* It's not the most efficient way but for a moderate amount of data it should work on all platforms.
*
* * * * */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace SimpleJSON
{
public enum JSONBinaryTag
{
Array = 1,
Class = 2,
Value = 3,
IntValue = 4,
DoubleValue = 5,
BoolValue = 6,
FloatValue = 7,
}
public class JSONNode
{
#region common interface
public virtual void Add(string aKey, JSONNode aItem){ }
public virtual JSONNode this[int aIndex] { get { return null; } set { } }
public virtual JSONNode this[string aKey] { get { return null; } set { } }
public virtual string Value { get { return ""; } set { } }
public virtual int Count { get { return 0; } }
public virtual void Add(JSONNode aItem)
{
Add("", aItem);
}
public virtual JSONNode Remove(string aKey) { return null; }
public virtual JSONNode Remove(int aIndex) { return null; }
public virtual JSONNode Remove(JSONNode aNode) { return aNode; }
public virtual IEnumerable<JSONNode> Childs { get { yield break;} }
public IEnumerable<JSONNode> DeepChilds
{
get
{
foreach (var C in Childs)
foreach (var D in C.DeepChilds)
yield return D;
}
}
public override string ToString()
{
return "JSONNode";
}
public virtual string ToString(string aPrefix)
{
return "JSONNode";
}
#endregion common interface
#region typecasting properties
public virtual int AsInt
{
get
{
int v = 0;
if (int.TryParse(Value,out v))
return v;
return 0;
}
set
{
Value = value.ToString();
}
}
public virtual float AsFloat
{
get
{
float v = 0.0f;
if (float.TryParse(Value,out v))
return v;
return 0.0f;
}
set
{
Value = value.ToString();
}
}
public virtual double AsDouble
{
get
{
double v = 0.0;
if (double.TryParse(Value,out v))
return v;
return 0.0;
}
set
{
Value = value.ToString();
}
}
public virtual bool AsBool
{
get
{
bool v = false;
if (bool.TryParse(Value,out v))
return v;
return !string.IsNullOrEmpty(Value);
}
set
{
Value = (value)?"true":"false";
}
}
public virtual JSONArray AsArray
{
get
{
return this as JSONArray;
}
}
public virtual JSONClass AsObject
{
get
{
return this as JSONClass;
}
}
#endregion typecasting properties
#region operators
public static implicit operator JSONNode(string s)
{
return new JSONData(s);
}
public static implicit operator string(JSONNode d)
{
return (d == null)?null:d.Value;
}
public static bool operator ==(JSONNode a, object b)
{
if (b == null && a is JSONLazyCreator)
return true;
return System.Object.ReferenceEquals(a,b);
}
public static bool operator !=(JSONNode a, object b)
{
return !(a == b);
}
public override bool Equals (object obj)
{
return System.Object.ReferenceEquals(this, obj);
}
public override int GetHashCode ()
{
return base.GetHashCode();
}
#endregion operators
internal static string Escape(string aText)
{
string result = "";
foreach(char c in aText)
{
switch(c)
{
case '\\' : result += "\\\\"; break;
case '\"' : result += "\\\""; break;
case '\n' : result += "\\n" ; break;
case '\r' : result += "\\r" ; break;
case '\t' : result += "\\t" ; break;
case '\b' : result += "\\b" ; break;
case '\f' : result += "\\f" ; break;
default : result += c ; break;
}
}
return result;
}
public static JSONNode Parse(string aJSON)
{
Stack<JSONNode> stack = new Stack<JSONNode>();
JSONNode ctx = null;
int i = 0;
string Token = "";
string TokenName = "";
bool QuoteMode = false;
while (i < aJSON.Length)
{
switch (aJSON[i])
{
case '{':
if (QuoteMode)
{
Token += aJSON[i];
break;
}
stack.Push(new JSONClass());
if (ctx != null)
{
TokenName = TokenName.Trim();
if (ctx is JSONArray)
ctx.Add(stack.Peek());
else if (TokenName != "")
ctx.Add(TokenName,stack.Peek());
}
TokenName = "";
Token = "";
ctx = stack.Peek();
break;
case '[':
if (QuoteMode)
{
Token += aJSON[i];
break;
}
stack.Push(new JSONArray());
if (ctx != null)
{
TokenName = TokenName.Trim();
if (ctx is JSONArray)
ctx.Add(stack.Peek());
else if (TokenName != "")
ctx.Add(TokenName,stack.Peek());
}
TokenName = "";
Token = "";
ctx = stack.Peek();
break;
case '}':
case ']':
if (QuoteMode)
{
Token += aJSON[i];
break;
}
if (stack.Count == 0)
throw new Exception("JSON Parse: Too many closing brackets");
stack.Pop();
if (Token != "")
{
TokenName = TokenName.Trim();
if (ctx is JSONArray)
ctx.Add(Token);
else if (TokenName != "")
ctx.Add(TokenName,Token);
}
TokenName = "";
Token = "";
if (stack.Count>0)
ctx = stack.Peek();
break;
case ':':
if (QuoteMode)
{
Token += aJSON[i];
break;
}
TokenName = Token;
Token = "";
break;
case '"':
QuoteMode ^= true;
break;
case ',':
if (QuoteMode)
{
Token += aJSON[i];
break;
}
if (Token != "")
{
if (ctx is JSONArray)
ctx.Add(Token);
else if (TokenName != "")
ctx.Add(TokenName, Token);
}
TokenName = "";
Token = "";
break;
case '\r':
case '\n':
break;
case ' ':
case '\t':
if (QuoteMode)
Token += aJSON[i];
break;
case '\\':
++i;
if (QuoteMode)
{
char C = aJSON[i];
switch (C)
{
case 't' : Token += '\t'; break;
case 'r' : Token += '\r'; break;
case 'n' : Token += '\n'; break;
case 'b' : Token += '\b'; break;
case 'f' : Token += '\f'; break;
case 'u':
{
string s = aJSON.Substring(i+1,4);
Token += (char)int.Parse(s, System.Globalization.NumberStyles.AllowHexSpecifier);
i += 4;
break;
}
default : Token += C; break;
}
}
break;
default:
Token += aJSON[i];
break;
}
++i;
}
if (QuoteMode)
{
throw new Exception("JSON Parse: Quotation marks seems to be messed up.");
}
return ctx;
}
public virtual void Serialize(System.IO.BinaryWriter aWriter) {}
public void SaveToStream(System.IO.Stream aData)
{
var W = new System.IO.BinaryWriter(aData);
Serialize(W);
}
#if USE_SharpZipLib
public void SaveToCompressedStream(System.IO.Stream aData)
{
using (var gzipOut = new ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream(aData))
{
gzipOut.IsStreamOwner = false;
SaveToStream(gzipOut);
gzipOut.Close();
}
}
public void SaveToCompressedFile(string aFileName)
{
#if USE_FileIO
System.IO.Directory.CreateDirectory((new System.IO.FileInfo(aFileName)).Directory.FullName);
using(var F = System.IO.File.OpenWrite(aFileName))
{
SaveToCompressedStream(F);
}
#else
throw new Exception("Can't use File IO stuff in webplayer");
#endif
}
public string SaveToCompressedBase64()
{
using (var stream = new System.IO.MemoryStream())
{
SaveToCompressedStream(stream);
stream.Position = 0;
return System.Convert.ToBase64String(stream.ToArray());
}
}
#else
public void SaveToCompressedStream(System.IO.Stream aData)
{
throw new Exception("Can't use compressed functions. You need include the SharpZipLib and uncomment the define at the top of SimpleJSON");
}
public void SaveToCompressedFile(string aFileName)
{
throw new Exception("Can't use compressed functions. You need include the SharpZipLib and uncomment the define at the top of SimpleJSON");
}
public string SaveToCompressedBase64()
{
throw new Exception("Can't use compressed functions. You need include the SharpZipLib and uncomment the define at the top of SimpleJSON");
}
#endif
public void SaveToFile(string aFileName)
{
#if USE_FileIO
System.IO.Directory.CreateDirectory((new System.IO.FileInfo(aFileName)).Directory.FullName);
using(var F = System.IO.File.OpenWrite(aFileName))
{
SaveToStream(F);
}
#else
throw new Exception("Can't use File IO stuff in webplayer");
#endif
}
public string SaveToBase64()
{
using (var stream = new System.IO.MemoryStream())
{
SaveToStream(stream);
stream.Position = 0;
return System.Convert.ToBase64String(stream.ToArray());
}
}
public static JSONNode Deserialize(System.IO.BinaryReader aReader)
{
JSONBinaryTag type = (JSONBinaryTag)aReader.ReadByte();
switch(type)
{
case JSONBinaryTag.Array:
{
int count = aReader.ReadInt32();
JSONArray tmp = new JSONArray();
for(int i = 0; i < count; i++)
tmp.Add(Deserialize(aReader));
return tmp;
}
case JSONBinaryTag.Class:
{
int count = aReader.ReadInt32();
JSONClass tmp = new JSONClass();
for(int i = 0; i < count; i++)
{
string key = aReader.ReadString();
var val = Deserialize(aReader);
tmp.Add(key, val);
}
return tmp;
}
case JSONBinaryTag.Value:
{
return new JSONData(aReader.ReadString());
}
case JSONBinaryTag.IntValue:
{
return new JSONData(aReader.ReadInt32());
}
case JSONBinaryTag.DoubleValue:
{
return new JSONData(aReader.ReadDouble());
}
case JSONBinaryTag.BoolValue:
{
return new JSONData(aReader.ReadBoolean());
}
case JSONBinaryTag.FloatValue:
{
return new JSONData(aReader.ReadSingle());
}
default:
{
throw new Exception("Error deserializing JSON. Unknown tag: " + type);
}
}
}
#if USE_SharpZipLib
public static JSONNode LoadFromCompressedStream(System.IO.Stream aData)
{
var zin = new ICSharpCode.SharpZipLib.BZip2.BZip2InputStream(aData);
return LoadFromStream(zin);
}
public static JSONNode LoadFromCompressedFile(string aFileName)
{
#if USE_FileIO
using(var F = System.IO.File.OpenRead(aFileName))
{
return LoadFromCompressedStream(F);
}
#else
throw new Exception("Can't use File IO stuff in webplayer");
#endif
}
public static JSONNode LoadFromCompressedBase64(string aBase64)
{
var tmp = System.Convert.FromBase64String(aBase64);
var stream = new System.IO.MemoryStream(tmp);
stream.Position = 0;
return LoadFromCompressedStream(stream);
}
#else
public static JSONNode LoadFromCompressedFile(string aFileName)
{
throw new Exception("Can't use compressed functions. You need include the SharpZipLib and uncomment the define at the top of SimpleJSON");
}
public static JSONNode LoadFromCompressedStream(System.IO.Stream aData)
{
throw new Exception("Can't use compressed functions. You need include the SharpZipLib and uncomment the define at the top of SimpleJSON");
}
public static JSONNode LoadFromCompressedBase64(string aBase64)
{
throw new Exception("Can't use compressed functions. You need include the SharpZipLib and uncomment the define at the top of SimpleJSON");
}
#endif
public static JSONNode LoadFromStream(System.IO.Stream aData)
{
using(var R = new System.IO.BinaryReader(aData))
{
return Deserialize(R);
}
}
public static JSONNode LoadFromFile(string aFileName)
{
#if USE_FileIO
using(var F = System.IO.File.OpenRead(aFileName))
{
return LoadFromStream(F);
}
#else
throw new Exception("Can't use File IO stuff in webplayer");
#endif
}
public static JSONNode LoadFromBase64(string aBase64)
{
var tmp = System.Convert.FromBase64String(aBase64);
var stream = new System.IO.MemoryStream(tmp);
stream.Position = 0;
return LoadFromStream(stream);
}
} // End of JSONNode
public class JSONArray : JSONNode, IEnumerable
{
private List<JSONNode> m_List = new List<JSONNode>();
public override JSONNode this[int aIndex]
{
get
{
if (aIndex<0 || aIndex >= m_List.Count)
return new JSONLazyCreator(this);
return m_List[aIndex];
}
set
{
if (aIndex<0 || aIndex >= m_List.Count)
m_List.Add(value);
else
m_List[aIndex] = value;
}
}
public override JSONNode this[string aKey]
{
get{ return new JSONLazyCreator(this);}
set{ m_List.Add(value); }
}
public override int Count
{
get { return m_List.Count; }
}
public override void Add(string aKey, JSONNode aItem)
{
m_List.Add(aItem);
}
public override JSONNode Remove(int aIndex)
{
if (aIndex < 0 || aIndex >= m_List.Count)
return null;
JSONNode tmp = m_List[aIndex];
m_List.RemoveAt(aIndex);
return tmp;
}
public override JSONNode Remove(JSONNode aNode)
{
m_List.Remove(aNode);
return aNode;
}
public override IEnumerable<JSONNode> Childs
{
get
{
foreach(JSONNode N in m_List)
yield return N;
}
}
public IEnumerator GetEnumerator()
{
foreach(JSONNode N in m_List)
yield return N;
}
public override string ToString()
{
string result = "[ ";
foreach (JSONNode N in m_List)
{
if (result.Length > 2)
result += ", ";
result += N.ToString();
}
result += " ]";
return result;
}
public override string ToString(string aPrefix)
{
string result = "[ ";
foreach (JSONNode N in m_List)
{
if (result.Length > 3)
result += ", ";
result += "\n" + aPrefix + " ";
result += N.ToString(aPrefix+" ");
}
result += "\n" + aPrefix + "]";
return result;
}
public override void Serialize (System.IO.BinaryWriter aWriter)
{
aWriter.Write((byte)JSONBinaryTag.Array);
aWriter.Write(m_List.Count);
for(int i = 0; i < m_List.Count; i++)
{
m_List[i].Serialize(aWriter);
}
}
} // End of JSONArray
public class JSONClass : JSONNode, IEnumerable
{
private Dictionary<string,JSONNode> m_Dict = new Dictionary<string,JSONNode>();
public override JSONNode this[string aKey]
{
get
{
if (m_Dict.ContainsKey(aKey))
return m_Dict[aKey];
else
return new JSONLazyCreator(this, aKey);
}
set
{
if (m_Dict.ContainsKey(aKey))
m_Dict[aKey] = value;
else
m_Dict.Add(aKey,value);
}
}
public override JSONNode this[int aIndex]
{
get
{
if (aIndex < 0 || aIndex >= m_Dict.Count)
return null;
return m_Dict.ElementAt(aIndex).Value;
}
set
{
if (aIndex < 0 || aIndex >= m_Dict.Count)
return;
string key = m_Dict.ElementAt(aIndex).Key;
m_Dict[key] = value;
}
}
public override int Count
{
get { return m_Dict.Count; }
}
public override void Add(string aKey, JSONNode aItem)
{
if (!string.IsNullOrEmpty(aKey))
{
if (m_Dict.ContainsKey(aKey))
m_Dict[aKey] = aItem;
else
m_Dict.Add(aKey, aItem);
}
else
m_Dict.Add(Guid.NewGuid().ToString(), aItem);
}
public override JSONNode Remove(string aKey)
{
if (!m_Dict.ContainsKey(aKey))
return null;
JSONNode tmp = m_Dict[aKey];
m_Dict.Remove(aKey);
return tmp;
}
public override JSONNode Remove(int aIndex)
{
if (aIndex < 0 || aIndex >= m_Dict.Count)
return null;
var item = m_Dict.ElementAt(aIndex);
m_Dict.Remove(item.Key);
return item.Value;
}
public override JSONNode Remove(JSONNode aNode)
{
try
{
var item = m_Dict.Where(k => k.Value == aNode).First();
m_Dict.Remove(item.Key);
return aNode;
}
catch
{
return null;
}
}
public override IEnumerable<JSONNode> Childs
{
get
{
foreach(KeyValuePair<string,JSONNode> N in m_Dict)
yield return N.Value;
}
}
public IEnumerator GetEnumerator()
{
foreach(KeyValuePair<string, JSONNode> N in m_Dict)
yield return N;
}
public override string ToString()
{
string result = "{";
foreach (KeyValuePair<string, JSONNode> N in m_Dict)
{
if (result.Length > 2)
result += ", ";
result += "\"" + Escape(N.Key) + "\":" + N.Value.ToString();
}
result += "}";
return result;
}
public override string ToString(string aPrefix)
{
string result = "{ ";
foreach (KeyValuePair<string, JSONNode> N in m_Dict)
{
if (result.Length > 3)
result += ", ";
result += "\n" + aPrefix + " ";
result += "\"" + Escape(N.Key) + "\" : " + N.Value.ToString(aPrefix+" ");
}
result += "\n" + aPrefix + "}";
return result;
}
public override void Serialize (System.IO.BinaryWriter aWriter)
{
aWriter.Write((byte)JSONBinaryTag.Class);
aWriter.Write(m_Dict.Count);
foreach(string K in m_Dict.Keys)
{
aWriter.Write(K);
m_Dict[K].Serialize(aWriter);
}
}
} // End of JSONClass
public class JSONData : JSONNode
{
private string m_Data;
public override string Value
{
get { return m_Data; }
set { m_Data = value; }
}
public JSONData(string aData)
{
m_Data = aData;
}
public JSONData(float aData)
{
AsFloat = aData;
}
public JSONData(double aData)
{
AsDouble = aData;
}
public JSONData(bool aData)
{
AsBool = aData;
}
public JSONData(int aData)
{
AsInt = aData;
}
public override string ToString()
{
return "\"" + Escape(m_Data) + "\"";
}
public override string ToString(string aPrefix)
{
return "\"" + Escape(m_Data) + "\"";
}
public override void Serialize (System.IO.BinaryWriter aWriter)
{
var tmp = new JSONData("");
tmp.AsInt = AsInt;
if (tmp.m_Data == this.m_Data)
{
aWriter.Write((byte)JSONBinaryTag.IntValue);
aWriter.Write(AsInt);
return;
}
tmp.AsFloat = AsFloat;
if (tmp.m_Data == this.m_Data)
{
aWriter.Write((byte)JSONBinaryTag.FloatValue);
aWriter.Write(AsFloat);
return;
}
tmp.AsDouble = AsDouble;
if (tmp.m_Data == this.m_Data)
{
aWriter.Write((byte)JSONBinaryTag.DoubleValue);
aWriter.Write(AsDouble);
return;
}
tmp.AsBool = AsBool;
if (tmp.m_Data == this.m_Data)
{
aWriter.Write((byte)JSONBinaryTag.BoolValue);
aWriter.Write(AsBool);
return;
}
aWriter.Write((byte)JSONBinaryTag.Value);
aWriter.Write(m_Data);
}
} // End of JSONData
internal class JSONLazyCreator : JSONNode
{
private JSONNode m_Node = null;
private string m_Key = null;
public JSONLazyCreator(JSONNode aNode)
{
m_Node = aNode;
m_Key = null;
}
public JSONLazyCreator(JSONNode aNode, string aKey)
{
m_Node = aNode;
m_Key = aKey;
}
private void Set(JSONNode aVal)
{
if (m_Key == null)
{
m_Node.Add(aVal);
}
else
{
m_Node.Add(m_Key, aVal);
}
m_Node = null; // Be GC friendly.
}
public override JSONNode this[int aIndex]
{
get
{
return new JSONLazyCreator(this);
}
set
{
var tmp = new JSONArray();
tmp.Add(value);
Set(tmp);
}
}
public override JSONNode this[string aKey]
{
get
{
return new JSONLazyCreator(this, aKey);
}
set
{
var tmp = new JSONClass();
tmp.Add(aKey, value);
Set(tmp);
}
}
public override void Add (JSONNode aItem)
{
var tmp = new JSONArray();
tmp.Add(aItem);
Set(tmp);
}
public override void Add (string aKey, JSONNode aItem)
{
var tmp = new JSONClass();
tmp.Add(aKey, aItem);
Set(tmp);
}
public static bool operator ==(JSONLazyCreator a, object b)
{
if (b == null)
return true;
return System.Object.ReferenceEquals(a,b);
}
public static bool operator !=(JSONLazyCreator a, object b)
{
return !(a == b);
}
public override bool Equals (object obj)
{
if (obj == null)
return true;
return System.Object.ReferenceEquals(this, obj);
}
public override int GetHashCode ()
{
return base.GetHashCode();
}
public override string ToString()
{
return "";
}
public override string ToString(string aPrefix)
{
return "";
}
public override int AsInt
{
get
{
JSONData tmp = new JSONData(0);
Set(tmp);
return 0;
}
set
{
JSONData tmp = new JSONData(value);
Set(tmp);
}
}
public override float AsFloat
{
get
{
JSONData tmp = new JSONData(0.0f);
Set(tmp);
return 0.0f;
}
set
{
JSONData tmp = new JSONData(value);
Set(tmp);
}
}
public override double AsDouble
{
get
{
JSONData tmp = new JSONData(0.0);
Set(tmp);
return 0.0;
}
set
{
JSONData tmp = new JSONData(value);
Set(tmp);
}
}
public override bool AsBool
{
get
{
JSONData tmp = new JSONData(false);
Set(tmp);
return false;
}
set
{
JSONData tmp = new JSONData(value);
Set(tmp);
}
}
public override JSONArray AsArray
{
get
{
JSONArray tmp = new JSONArray();
Set(tmp);
return tmp;
}
}
public override JSONClass AsObject
{
get
{
JSONClass tmp = new JSONClass();
Set(tmp);
return tmp;
}
}
} // End of JSONLazyCreator
public static class JSON
{
public static JSONNode Parse(string aJSON)
{
return JSONNode.Parse(aJSON);
}
}
}
| cs |
httpManager
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|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Net;
using SimpleJSON;
public class HttpManager: MonoBehaviour {
public delegate void NetworkEndDelegate(JSONNode _networkRecv, int returnIndex);
/** 이벤트 연결을 위한 델리게이터 (대기자) */
public delegate void HttpRequestDelegate(int id, WWW www);
/** 이벤트 핸들러 */
public event HttpRequestDelegate OnHttpRequest;
/** 웹 서버로의 요청을 구분하기 위한 ID값 */
private int requestId;
/** 이 클래스의 싱글톤 객체 */
static HttpManager current = null;
/** 객체를 생성하기 위한 GameObject */
static GameObject container = null;
/** 싱글톤 객체 만들기 */
public static HttpManager Instance {
get {
if (current == null) {
container = new GameObject();
container.name = "http";
current = container.AddComponent(typeof(HttpManager)) as HttpManager;
}
return current;
}
}
/** HTTP GET 방식 통신 처리 */
public void get(int id, string url) {
WWW www = new WWW(url);
StartCoroutine(WaitForRequest1(id, www));
}
/** HTTP POST 방식 통신 처리 */
public void post(int id, string url, IDictionary<string, string> data)
{
WWWForm form = new WWWForm();
foreach (KeyValuePair<string, string> post_arg in data)
{
form.AddField(post_arg.Key, post_arg.Value);
Debug.LogError("Key: " + post_arg.Key + " ========== " + "Value: " + post_arg.Value);
//Debug.LogError(post_arg.Key);
}
WWW www = new WWW(url, form);
StartCoroutine(WaitForRequest(id, www));
}
public void post(int id, string url, IDictionary<string, int> data)
{
WWWForm form = new WWWForm();
foreach (KeyValuePair<string, int> post_arg in data)
{
form.AddField(post_arg.Key, post_arg.Value);
Debug.LogError(post_arg.Value);
Debug.LogError(post_arg.Key);
}
WWW www = new WWW(url, form);
StartCoroutine(WaitForRequest(id, www));
}
public WWW POST(int id, string url, JSONNode post)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
return null;
#endif
WWWForm form = new WWWForm();
string jsonToString = post.ToString ();
//#if UNITY_EDITOR
Debug.Log("jsonToString : " + url + jsonToString.ToString());
//#endif
form.AddField ("enc", "0");
form.AddField("param", jsonToString);
WWW www = new WWW(url, form);
StartCoroutine(WaitForRequest(id, www));
return www;
}
/** 통신 처리를 위한 코루틴 */
private IEnumerator WaitForRequest(int id, WWW www) {
// 응답이 올떄까지 기다림
yield return www;
// 응답이 왔다면, 이벤트 리스너에 응답 결과 전달
bool hasCompleteListener = (OnHttpRequest != null);
if (hasCompleteListener) {
OnHttpRequest(id, www);
}
Debug.Log("www : " +www.text);
Debug.Log("==============================================================================================================");
// 통신 해제
www.Dispose();
}
private IEnumerator WaitForRequest1(int pw, WWW www)
{
// 응답이 올떄까지 기다림
yield return www;
// 응답이 왔다면, 이벤트 리스너에 응답 결과 전달
bool hasCompleteListener = (OnHttpRequest != null);
if (hasCompleteListener)
{
OnHttpRequest(pw, www);
}
Debug.Log("www : " + www.text);
// 통신 해제
www.Dispose();
}
}
| cs |
https 버전 추가
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|
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Specialized;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Security;
using System.Security.Cryptography.X509Certificates;
using UnityStandardAssets.CrossPlatformInput;
using System.Collections.Generic;
public class POST_Form : MonoBehaviour
{
public static string PostForm(string url, IDictionary<string, string> data)
{
ServicePointManager.ServerCertificateValidationCallback = TrustCertificate;
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.ContentType = "application/x-www-form-urlencoded";
request.Method = "POST";
if (data != null)
{
StringBuilder postVars = new StringBuilder();
foreach (string key in data.Keys)
{
postVars.AppendFormat("{0}={1}&", key, data[key]);
}
if ( postVars.Length > 0) postVars.Length -= 1; // clip off the remaining &
//This
using (var streamWriter = new StreamWriter(request.GetRequestStream()))
streamWriter.Write(postVars.ToString());
}
WebResponse response = request.GetResponse();
var sr = new StreamReader(response.GetResponseStream());
string resString = sr.ReadToEnd();
sr.Close();
Debug.Log(resString);
return resString;
//Or this works
/*var streamWriter = new StreamWriter (request.GetRequestStream ());
streamWriter.Write (postVars.ToString());
streamWriter.Close();*/
}
private static bool TrustCertificate(object sender, X509Certificate x509Certificate, X509Chain x509Chain, SslPolicyErrors sslPolicyErrors)
{
// all Certificates are accepted
return true;
}
}
| cs |
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