MeshRenderer의 Material 값의 Emission을 변환시킴.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EmissionTest : MonoBehaviour
{
Color color = new Color(0, 0, 0);
float speed = 1;
float emission = 0;
Material mat = null;
private void Start()
{
mat = GetComponent<MeshRenderer>().material;
}
private void LateUpdate()
{
mat.SetColor("_EmissionColor", color);
emission = Mathf.PingPong(speed * Time.time, 1.0f);
color.b = emission;
color.g = emission;
color.r = emission;
}
}
| cs |
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